Research Report: Toys and Games Market, 2020-2024 | Popularity of TV shows and movies to promote market growth


Technavio has been monitoring the toy and games market and is projected to grow by $ 54.72 billion between 2020 and 2024, a CAGR of over 8% over the forecast period. The report provides an up-to-date analysis of the current market scenario, the latest trends and drivers, as well as the overall market environment.

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Technavio has announced its latest market research report entitled Global Toys and Games Market 2020-2024 (Graphic: Business Wire).

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  • What are the main trends in the market?
    The increase in online sales is a major trend that is driving the growth of the market.
  • At what speed should the market grow?
    Year-over-year growth for 2020 is estimated at 7.57% and the market incremental growth is expected to be $ 54.72 billion.
  • Who are the top players in the market?
    Atlas Games, Clementoni Spa, Goliath Games LLC, Hasbro Inc., LEGO Group, Mattel Inc., Ravensburger AG, Thames & Kosmos, TOMY Co. Ltd. and VTech Holdings Ltd. are some of the key market players.
  • What are the main market drivers?
    The popularity of TV shows and movies is one of the main factors driving the market.
  • How big is the APAC market?
    The APAC region will contribute 40% of the market share.
  • The market is fragmented and the degree of fragmentation will accelerate over the forecast period. Atlas Games, Clementoni Spa, Goliath Games LLC, Hasbro Inc., LEGO Group, Mattel Inc., Ravensburger AG, Thames & Kosmos, TOMY Co. Ltd. and VTech Holdings Ltd. are some of the key market players. The popularity of TV shows and movies offers tremendous growth opportunities. To take advantage of the most opportunities, market vendors should focus more on the growth prospects in the fast growing segments while maintaining their position in the slow growing segments.

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    The toy and games market is divided as follows:

    • product
      • Activity and ride-on toys
      • Children’s and preschool toys
      • Plush toys
      • Games and puzzles
      • Other
    • Distribution channel
      • Offline sales channel
      • Online sales channel
    • Geographical landscape
      • APAC
      • Europe
      • MEA
      • North America
      • South America

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    Toy and games market The report covers the following areas: “data-reactid =” 46 “> Technavio provides a detailed picture of the market by studying, synthesizing and aggregating data from multiple sources Toy and games market The report covers the following areas:

    • Market size for toys and games
    • Market trends for toys and games
    • Analysis of the toys and games market

    This study identifies the increase in online sales as one of the main reasons for the growth of the toy and games market over the next few years.

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  • CAGR of the market during the forecast period 2020-2024
  • Detailed information on factors that will support the growth of the toy and games market over the next five years
  • Estimate of the size of the toy and games market and its contribution to the mother market
  • Predicting upcoming trends and changes in consumer behavior
  • The growth of the toy and games market
  • Analysis of the competitive landscape of the market and detailed information on providers
  • Full details on factors that will challenge the growth of toy and game market providers
  • The story goes on

  • Market ecosystem
  • Value chain analysis
  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: forecast for 2019-2024
  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Newcomer threat
  • Threat from substitutes
  • Threat of rivalry
  • Market condition
  • Market segments
  • Comparison by product placement
  • Activity and Ride-On Toys Market Size and Forecast 2019-2024
  • Infant and Preschool Toys Market Size and Forecast 2019-2024
  • Soft Toys Market Size and Forecast 2019-2024
  • Games and Puzzles – Market Size and Forecast 2019-2024
  • Other – Market size and forecast 2019-2024
  • Market opportunity by product
  • Market segments
  • Comparison according to the placement of the sales channels
  • Offline Sales Channel – Market Size and Forecast 2019-2024
  • Online Sales Channel – Market Size and Forecast 2019-2024
  • Market opportunity by sales channel
  • Geographic segmentation
  • Geographic comparison
  • APAC – Market size and forecast 2019-2024
  • North America – Market size and forecast 2019-2024
  • Europe – Market size and forecast 2019-2024
  • South America – Market size and forecast 2019-2024
  • MEA – Market Size and Forecast 2019-2024
  • Major leading countries
  • Market opportunity by geography
  • Market leader
  • Volume drivers – demand-driven growth
  • Volume drivers – supply-oriented growth
  • Volume Driver – External Factors
  • Volume driver – shift in demand in adjacent markets
  • Price driver – inflation
  • Price drivers – change from cheaper to higher-priced units
  • Market challenges
  • Market trends
  • overview
  • Landscape disturbance
  • Provider covered
  • Market positioning of providers
  • Atlas games
  • Clementoni Spa
  • Goliath Games LLC
  • Hasbro Inc.
  • LEGO Group
  • Mattel Inc.
  • Ravensburger AG
  • Thames & Cosmos
  • TOMY Co. Ltd.
  • VTech Holdings Ltd.
  • Scope of the report
  • Currency conversion rates for US $
  • Research methodology
  • List of abbreviations
  • If you

    Technavio is a leading global technology research and consulting company. Her research and analysis focuses on emerging market trends and provides actionable insights that companies can use to identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialist analysts, Technavio’s report library comprises more than 17,000 reports and 800 technologies from 50 countries. Her customer base consists of companies of all sizes, including more than 100 Fortune 500 companies. This growing customer base relies on Technavio’s extensive coverage, research and actionable market insights to identify opportunities in existing and potential markets and assess their competitive position in changing market scenarios.

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